#include "DrawDebugHelpers.h"
void DrawDebugLine();
void DrawDebugPoint();
void DrawDebugDirectionalArrow(
GetWorld(),
FVector(-300,600,600),
FVector(-300,-600,600),
120.0f,
FColor::Magenta,
true,
-1.0f,
0,
5.0f
)
void DrawDebugBox();
void DrawDebugSphere();
void DrawDebugCylinder();
void DrawDebugCone();
void DrawDebugFrustum();
void DrawDebugCapsule(
const UWorld* InWorld,
FVector const& Center,
float HalfHeight,
float Radius,
const FQuat& Rotation,
FColor const& Color,
bool bPersistentLines = false,
float LifeTime = -1.f,
uint8 DepthPriority = 0,
float Thickness = 0
)