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DrawDebugHelpers

UnrealC++ :: DrawDebugHelpers
                
#include "DrawDebugHelpers.h"

void DrawDebugLine();

void DrawDebugPoint();

void DrawDebugDirectionalArrow(
    GetWorld(),
    FVector(-300,600,600),
    FVector(-300,-600,600),
    120.0f,
    FColor::Magenta,
    true,
    -1.0f,
    0,
    5.0f
)

void DrawDebugBox();

void DrawDebugSphere();

void DrawDebugCylinder();

void DrawDebugCone();

void DrawDebugFrustum();

void DrawDebugCapsule(
    const UWorld* InWorld, 
    FVector const& Center,
    float HalfHeight,
    float Radius, 
    const FQuat& Rotation, 
    FColor const& Color, 
    bool bPersistentLines = false,
    float LifeTime = -1.f, 
    uint8 DepthPriority = 0, 
    float Thickness = 0
)